Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Halberdiers are the élite of the common soldiery. Their halberds, though requiring considerable strength and training to use, are far more versatile than pikes or spears, having axe-like blades with which unwitting enemies may be sliced apart.
Special Notes: The length of this unit's weapon allows it to strike first in melee, even in defense.A Halberdier has the Formation ability; its physical resistances are increased by 10% when it is adjacent to another unit with this ability.
Advances from: | Pikeman |
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Advances to: | |
Cost: | 50 |
HP: | 54 |
Movement: | 5 |
XP: | 100 |
Level: | 3 |
Alignment: | lawful |
ID | Ceresian Halberdier |
Abilities: |
halberd pierce | 13 - 3 melee | firststrike | |
halberd blade | 18 - 2 melee |
Resistances: | |
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blade | 10% |
pierce | 20% |
impact | 0% |
fire | 0% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 2 | 40% |
Coastal Reef | - | 100% |
Deep Water | 100 | 20% |
Flat | 1 | 40% |
Forest | 2 | 50% |
Frozen | 3 | 20% |
Hills | 2 | 50% |
Impassable | 100 | 40% |
Mountains | 3 | 60% |
Mushroom Grove | 2 | 50% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Swamp | 3 | 30% |
Unwalkable | 100 | 20% |